Cyantic wrote:Better fit as a Town Protective. I can't see a lot of use here unless to guard an important role that won't move [Mayor, Medium, Spy, Jailor, Veteran]. And you have to have a confirmed one and is easily done by any other role.
It does a ton of damage, especially with the fact that it can kill anyone leaving the house. Not needed, and is just a town version of a WW.
InnocentBlade wrote:Cyantic wrote:Better fit as a Town Protective. I can't see a lot of use here unless to guard an important role that won't move [Mayor, Medium, Spy, Jailor, Veteran]. And you have to have a confirmed one and is easily done by any other role.
It does a ton of damage, especially with the fact that it can kill anyone leaving the house. Not needed, and is just a town version of a WW.
It isn't really a town version of WW since it doesn't kill its target. Also if it is a 6 mafia game for example, it could be of use. The sniper isn't really for protecting, its more for just lowering the chaos count.
I did change it to town protective though
BlueKnight0729 wrote:So this is a veteran, only he visits others. Been requested before, but as is, seems somewhat OP. Veteran is a powerful role already.
Warpenguin55 wrote:my only issue with this is that the watched target can be shot. it doesn't seem too protective if he shoots the guys hes watching
D00meriksen wrote:I had almost the same idea as OP, good that I read the FAQ!
I would change the role slightly.
[*]Sniper only chooses one person to visit at full moon. Since his eyesight is pretty bad, he needs the moonlight to be able to do his job (lore related info).
[*]The Sniper will act like a Bodyguard, but he doesn't die when he shoots someone. He only shoots one killing role.
[*]Unlike the BG, the Sniper does not get a Vest to protect himself.
[*]The Sniper may not protect a revealed Mayor. He's a loner after all.
[*]The Sniper is immune at night whenever he protects someone. He's basically like WW.
This gives Town a role with Night Immunity. It also helps neutral roles like WW, Witch and Survivor to find a role to hide as.
Lizzie0 wrote:Shouldn't be the investigator note same as vig vet and mafioso since he does own a gun?
EmeraldInfern02 wrote:As long its not a werewolf and as long as you kill 1 visitor of your lookout target, I'm fine with it BUT then it is basically a Bodyguard! If you think about and take away the name, the concept, and just take it down to the statistics. This sniper would basically be a bodyguard, protecting their target by killing anyone visiting them. It is a nice idea, but i feel the bodyguard fits this idea already. Am i wrong?
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
kookeekwisp wrote:OBJECTION!
You just made a much more OP werewolf
Calling this a town protective would be calling the jailor a town support!
kookeekwisp wrote:JamesOfNorthshire wrote:The limited actions and effect render this a Town Killing.
Calling this a town protective would be calling the jailor a town support!
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
JamesOfNorthshire wrote:This is not TP. It does not defend the target. It can actually be the cause of death for someone you wanted to protect, in fact.
The limited actions and effect render this a Town Killing.
isrlygood wrote:Okay, so not entirely sure if it's UP or OP, but it shouldn't be able to shoot it's target, it'll hurt town more than help it.
Also, by 3 shots do you mean?
1. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 2 shots
or
2. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 0 shots.
If it's the first, then the second might be a solution for the people calling it OP.
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