[Town Protective] The Sniper

Old Role Ideas

[Town Protective] The Sniper

Postby InnocentBlade » Wed Dec 24, 2014 3:24 pm

Role Name: Sniper

Role Alignment: Town(Protective)

Summary: Watch someone and shoot any movement.

Lore: The Sniper has lived a past so dark that created his cold heart. After being hired by the town for his services, with sniper rifle, his job begins.

Attributes:
- Watch a person, and kill anybody visiting or leaving the house
- You only have 3 shots
- Your bullets ignore night immunity
- You ignore detection immunity
- You are roleblock immune

Wins with:
- Town
- Survivors

Special Attributes: Ignores night immunity, ignores detection immunity, detection immunity, roleblock immune, unique role

Goal: Lynch every criminal and evil-doer

Additional Information (comments):
You cannot watch yourself (duh)
The sniper will shoot any movement (Person leaves the house, person visits house) but not abilities performed inside, (werewolf decides to stay home)
The sniper is extremely accurate and will pinpoint all the weak spots on anything therefore ignoring night immunity
Because the sniper has a cold heart, he is roleblock immune.
The sniper shoots before the person commits their abilities (whether leaving or visiting)

Results:
Sheriff Results: Not Suspicious
Investigator Results: Your target is a loner. They must be a Survivor, Werewolf, Witch or Sniper.
Consigliere Results: Your target is a mercenary with a cold heart. They must be a Sniper!

Messages:
"You detected movement and shot at them!"
"Example died last night. (S)he was shot by a sniper."

Why should this be added?
I feel this should be added as it doesn't put ToS out of balance since its not in the same game as a Vet, it isn't too one-sided, and it has limited uses. However one may argue that it is a gamechanger as it could kill a lot of people at one time. Basicly a reverse Vet, might add some twists to the game.

Note: This is NOT a werewolf, the sniper only shoots its target if the target leaves its house that night while being watched.

Feel free to add any feedback.
Last edited by InnocentBlade on Fri Dec 26, 2014 8:46 pm, edited 2 times in total.
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Re: [Town Killing] The Sniper

Postby Cyantic » Wed Dec 24, 2014 4:05 pm

Better fit as a Town Protective. I can't see a lot of use here unless to guard an important role that won't move [Mayor, Medium, Spy, Jailor, Veteran]. And you have to have a confirmed one and is easily done by any other role.

It does a ton of damage, especially with the fact that it can kill anyone leaving the house. Not needed, and is just a town version of a WW.
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Re: [Town Killing] The Sniper

Postby InnocentBlade » Wed Dec 24, 2014 4:10 pm

Cyantic wrote:Better fit as a Town Protective. I can't see a lot of use here unless to guard an important role that won't move [Mayor, Medium, Spy, Jailor, Veteran]. And you have to have a confirmed one and is easily done by any other role.

It does a ton of damage, especially with the fact that it can kill anyone leaving the house. Not needed, and is just a town version of a WW.


It isn't really a town version of WW since it doesn't kill its target. Also if it is a 6 mafia game for example, it could be of use. The sniper isn't really for protecting, its more for just lowering the chaos count.

I did change it to town protective though
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Re: [Town Killing] The Sniper

Postby Cyantic » Wed Dec 24, 2014 6:31 pm

InnocentBlade wrote:
Cyantic wrote:Better fit as a Town Protective. I can't see a lot of use here unless to guard an important role that won't move [Mayor, Medium, Spy, Jailor, Veteran]. And you have to have a confirmed one and is easily done by any other role.

It does a ton of damage, especially with the fact that it can kill anyone leaving the house. Not needed, and is just a town version of a WW.


It isn't really a town version of WW since it doesn't kill its target. Also if it is a 6 mafia game for example, it could be of use. The sniper isn't really for protecting, its more for just lowering the chaos count.

I did change it to town protective though



Nearly the same concept other than that one small thing.
If you really want to use the idea, I would recommend it being so that he doesn't kill his target, being one of the 'people' who hired him for that night to fit in with a story.
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Re: [Town Protective] The Sniper

Postby Jtgop » Thu Dec 25, 2014 10:18 am

this is basically a visiting vet, which is the usual description of the WW class, it is OP
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Re: [Town Protective] The Sniper

Postby BlueKnight0729 » Fri Dec 26, 2014 1:48 pm

So this is a veteran, only he visits others. Been requested before, but as is, seems somewhat OP. Veteran is a powerful role already.
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Fri Dec 26, 2014 8:23 pm

BlueKnight0729 wrote:So this is a veteran, only he visits others. Been requested before, but as is, seems somewhat OP. Veteran is a powerful role already.

Well they aren't supposed to be in the same game for that reason :P
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Re: [Town Protective] The Sniper

Postby Warpenguin55 » Wed Feb 11, 2015 1:22 pm

my only issue with this is that the watched target can be shot. it doesn't seem too protective if he shoots the guys hes watching
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Re: [Town Protective] The Sniper

Postby Ciara » Wed Feb 11, 2015 1:30 pm

Please try not to necrobump threads. Because this may continue conversation I will leave it unlocked, but try not to unnecessarily bump topics that have been dead for over a month without permission from the creator or a moderator. Thank you. :)
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Thu Feb 12, 2015 4:03 pm

Warpenguin55 wrote:my only issue with this is that the watched target can be shot. it doesn't seem too protective if he shoots the guys hes watching

The target can be shot ONLY if they perform their night ability
D00meriksen wrote:I had almost the same idea as OP, good that I read the FAQ!

I would change the role slightly.

[*]Sniper only chooses one person to visit at full moon. Since his eyesight is pretty bad, he needs the moonlight to be able to do his job (lore related info).
[*]The Sniper will act like a Bodyguard, but he doesn't die when he shoots someone. He only shoots one killing role.
[*]Unlike the BG, the Sniper does not get a Vest to protect himself.
[*]The Sniper may not protect a revealed Mayor. He's a loner after all.
[*]The Sniper is immune at night whenever he protects someone. He's basically like WW.

This gives Town a role with Night Immunity. It also helps neutral roles like WW, Witch and Survivor to find a role to hide as.

[*]Sniper can only watch 3 times. To limit that to a full moon doesn't help
[*]Already in description but kills ANY role visiting the target. Also I don't feel that there should be any immune town roles
[*]Sniper never had a vest or was immune...
[*]Sniper protects anyone, just can't protect self. Also keep in mind that if a sniper is watching a mayor, nobody else will know the sniper is watching the mayor thus risking friendly fire of town protective roles
[*]Thats not the idea I'm looking for. This isn't a copy of a werewolf. This is a reverse veteran

Honestly I'm not at all in favor of a night immune town role. The fact that sniper can die themselves while watching and their ability is nerfed to 3 shootings already balances it out. It is a reverse veteran that can turn the game around or kill their own side depending on how the person playing it handles it. That is the idea I'm seeking
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Thu Feb 12, 2015 9:33 pm

Lizzie0 wrote:Shouldn't be the investigator note same as vig vet and mafioso since he does own a gun?

While it does make sense, I put it as a loner since its mainly neutrals. To have it added to owning a gun, it would make it unbalanced in my opinion.
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Re: [Town Protective] The Sniper

Postby RoiDraconain » Fri May 01, 2015 1:59 pm

Why not make it only fire at one of the people who entered/exited (randomly chooses a person if multiple enter/exit)? This way it'd be less like a town ww.
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Re: [Town Protective] The Sniper

Postby EmeraldInfern02 » Fri May 08, 2015 1:20 pm

As long its not a werewolf and as long as you kill 1 visitor of your lookout target, I'm fine with it BUT then it is basically a Bodyguard! If you think about and take away the name, the concept, and just take it down to the statistics. This sniper would basically be a bodyguard, protecting their target by killing anyone visiting them. It is a nice idea, but i feel the bodyguard fits this idea already. Am i wrong? :o
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Mon May 18, 2015 1:10 pm

EmeraldInfern02 wrote:As long its not a werewolf and as long as you kill 1 visitor of your lookout target, I'm fine with it BUT then it is basically a Bodyguard! If you think about and take away the name, the concept, and just take it down to the statistics. This sniper would basically be a bodyguard, protecting their target by killing anyone visiting them. It is a nice idea, but i feel the bodyguard fits this idea already. Am i wrong? :o

Here's the difference:
A bodyguard can infinitely protect its target
A bodyguard will die upon protecting its target

A sniper can only protect a target 3 times
A sniper will not die upon protecting its target
A sniper may kill the target if the target performs its night ability
A sniper can shoot multiple people
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Re: [Town Protective] The Sniper

Postby kookeekwisp » Mon May 18, 2015 4:00 pm

OBJECTION!
You just made a much more OP werewolf

Calling this a town protective would be calling the jailor a town support!
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Wed May 20, 2015 11:18 pm

kookeekwisp wrote:OBJECTION!
You just made a much more OP werewolf

Calling this a town protective would be calling the jailor a town support!


Werewolf:
Has night immunity on full moons
Can perform night ability infinite times (as long as its on a a full moon)
Kills target.

Sniper:
No night immunity
Can only perform night ability 3 times
Kills target only if target visits someone else.

Both:
Show up as loner.
Kills all visitors.
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Re: [Town Protective] The Sniper

Postby JamesOfNorthshire » Fri May 22, 2015 10:21 am

This is not TP. It does not defend the target. It can actually be the cause of death for someone you wanted to protect, in fact.

The limited actions and effect render this a Town Killing.
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Re: [Town Protective] The Sniper

Postby kookeekwisp » Sat May 23, 2015 12:02 pm

kookeekwisp wrote:
JamesOfNorthshire wrote:The limited actions and effect render this a Town Killing.

Calling this a town protective would be calling the jailor a town support!
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Wed May 27, 2015 9:42 am

JamesOfNorthshire wrote:This is not TP. It does not defend the target. It can actually be the cause of death for someone you wanted to protect, in fact.

The limited actions and effect render this a Town Killing.


Can't you people decide already? O.o

Read the original posts, it was a Town Killing before *Sigh*
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Re: [Town Protective] The Sniper

Postby JamesOfNorthshire » Wed May 27, 2015 10:15 am

We're not the ones who said it should be TP.
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Re: [Town Protective] The Sniper

Postby TehBeast » Thu Oct 01, 2015 8:25 pm

Only read part of it...but NOPE.

So...a lot of roles leave their houses. Town has the most roles, and most of Town leave their houses. So basically you kill 3 Town Members at the most...and you are Town yourself. Same with Veteran, but, this is different.
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Re: [Town Protective] The Sniper

Postby isrlygood » Thu Oct 01, 2015 8:49 pm

Okay, so not entirely sure if it's UP or OP, but it shouldn't be able to shoot it's target, it'll hurt town more than help it.

Also, by 3 shots do you mean?
1. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 2 shots
or
2. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 0 shots.

If it's the first, then the second might be a solution for the people calling it OP.
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Re: [Town Protective] The Sniper

Postby InnocentBlade » Fri Oct 02, 2015 11:21 am

isrlygood wrote:Okay, so not entirely sure if it's UP or OP, but it shouldn't be able to shoot it's target, it'll hurt town more than help it.

Also, by 3 shots do you mean?
1. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 2 shots
or
2. You have 3 shots, the person you targeted gets visited by 3 visitors, the next night you have 0 shots.

If it's the first, then the second might be a solution for the people calling it OP.


It only kills its target if it moves out of the house (A invest that stays home would not die as opposed to one that goes out)

And while it may be OP, at the same time it can be a town killer
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Re: [Town Protective] The Sniper

Postby theo07 » Fri Oct 02, 2015 12:00 pm

If a Witch controls him,will he no longer protect his target? Or will he protect the target that Witch puts him to?
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