You are a fryer, hired by the mafia for your skilled method of Fry persons and cook delicious meal.
Each day you can choose to fry a player. If that player lynched , they will burned and Fried because of your trap . Their role won't be revealed to the town upon death. However, you WILL see what their role is. Their last will will also be revealed to you and hidden from the rest of the town. If your target doesn't lynched , it will still use up one of your cleanings. You can only choose to fry a target 3 times during the entire game. Each Night , You can give a Soup to 2 mafia member . This 2 mafia member will know If anything happens to each others . You had 4 soups , and you can cook 2 soups at a night . You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
( Basicly , a janitor who can clean at Day instead night . And at night , it makes 2 mafia learn each others night results ( like GF learns other night results ) Both abilities are Limited use , and If role is UP/OP , we can change charge count to buff/nerf role . )
Your alignment is [color=#FF0000]Mafia[/color] Deception.
You are a fryer, hired by the mafia for your skilled method of Fry persons and cook delicious meal.
Each day you can choose to fry a player. If that player lynched , they will burned and Fried because of your trap . Their role won't be revealed to the town upon death. However, you WILL see what their role is. Their last will will also be revealed to you and hidden from the rest of the town. If your target doesn't lynched , it will still use up one of your cleanings. You can only choose to fry a target 3 times during the entire game. Each Night , You can give a Soup to 2 mafia member . This 2 mafia member will know If anything happens to each others . You had 4 soups , and you can cook 2 soups at a night . You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the [b][color=#FF0000]Mafia[/color][/b] You win with [b][color=#BBBB00]Survivors[/color][/b] You win with [b][color=#8000FF]Witches[/color][/b] You must kill the [b][color=#00bF00]Town[/color][/b] You must kill [b][color=#FF8000]Arsonists[/color][/b] You must kill [b][color=#0000FF]Serial Killers[/color][/b] You must kill [b]Stalkers[/b] You must kill [b][color=#582525]Bombers[/color][/b] You may spare anyone else[/quote]
Last edited by UzayAltay on Sun Jun 03, 2018 1:45 am, edited 1 time in total.
You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.
Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise. Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Maria1999 wrote:would they be notified if they slept peacefylly, or would it just be completely different? i.e., nothing happened to you last night versus slept peacefully.
the silent vote is cool but easily counterable if you only ever stay within l-3. the meta probably wouldn't change because people can be silly, but i think regardless it can be countered effectively.
It'd just be slept peacefully.
The silent vote is mainly for games with plurality where it'll have more of an effect. In a majority based game people can definitely just not put it to L-1, but optimally that shouldn't be happening unless the group wants it to anyway. It's just to meant to punish bad voting but it also lets the Mafia member help his mafia's wagon while letting him publically be pushing in another direction. I don't intend it to be the main focal point of the role but something to keep it interesting and at least piece of mind for the town.
You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.
Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise. Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Roles which actually give feedback - Escort - Trans (Not the experimental one, but the ex one will likely be added) - Witch - Killing roles - Arsonists, Detonators
Your ability pretty much hard counters Escorts and helps Witches, situational-ish.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.
Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise. Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Roles which actually give feedback - Escort - Trans (Not the experimental one, but the ex one will likely be added) - Witch - Killing roles - Arsonists, Detonators
Your ability pretty much hard counters Escorts and helps Witches, situational-ish.
Sheriff Investigator Lookout Tracker Doctor Bodyguard Marshal Consort
All those roles give feedback to a player or contrive theirs from another. The role is actually fairly strong when applied, and definitely can force a shift in the meta with visit based investigatives.
You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.
Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise. Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Roles which actually give feedback - Escort - Trans (Not the experimental one, but the ex one will likely be added) - Witch - Killing roles - Arsonists, Detonators
Your ability pretty much hard counters Escorts and helps Witches, situational-ish.
Sheriff Investigator Lookout Tracker Doctor Bodyguard Marshal Consort
All those roles give feedback to a player or contrive theirs from another. The role is actually fairly strong when applied, and definitely can force a shift in the meta with visit based investigatives.
uhm tis dont give feedback to the other player? if u are saying they wont get night results then that isnt mentioned in the eco
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.
Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise. Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Roles which actually give feedback - Escort - Trans (Not the experimental one, but the ex one will likely be added) - Witch - Killing roles - Arsonists, Detonators
Your ability pretty much hard counters Escorts and helps Witches, situational-ish.
Sheriff Investigator Lookout Tracker Doctor Bodyguard Marshal Consort
All those roles give feedback to a player or contrive theirs from another. The role is actually fairly strong when applied, and definitely can force a shift in the meta with visit based investigatives.
uhm tis dont give feedback to the other player? if u are saying they wont get night results then that isnt mentioned in the eco
No, they don't, but all current TIs receive feedback. A player muted wouldn't give a Sheriff checking them any feedback. You can't stop an Investigator from getting their target's possible roles but you would if you shared his target.
Essentially the Silencer completely redacts any record of a player during the night they are targeted. The target would still be told if they were roleblocked, shot, etc. as that is feedback they (the target) receives not gives.
I can write use cases for any interactions if it's still unclear. I think the role is elegant once understood and should be a worthy replacement to Disguiser as a core role considered in games.
You are the village elder who possesses illicit information from visions in your crystal ball. As the town is anxious concerning the use of sorcery, you have isolated yourself from the town to secretly spy on others.
Each night you may scry about a player using your crystal ball. Upon your demise, you shall reveal that player's role to the rest of the town as you no longer can be penalized. You will not reveal the player's role if you are lynched or killed by a Town member. You may scry about a player twice and your scry will still be present until you change your target. If the player you scry about is killed on the same night, you not lose a charge or reveal their role.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.
Oooooooo Mister Power over here!
And would you look at that, I was on the forums longer then you.
But overall the role for this topic needs work, I mean it's so bad people would rather get off topic lol.
TeamMystic wrote:Oh shit I completely forgot Oracle was a thing
"If the player you scry about is killed on the same night, you not lose a charge or reveal their role."
The rc doesn't specify charges though ???
You may scry about a player twice and your scry will still be present until you change your target.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
- Convert others to vampires each night - Vampires vote at night to bite a target - The youngest vampire will visit the target at night
Wins with vampires
I think this role is perfect no problems here
Spoiler:
You’re going to be all right. You just stumbled over a stone in the road. It means nothing. Your goal lies far beyond this. Doesn’t it? I’m sure you’ll overcome this. You’ll walk again… soon.
TeamMystic wrote:Any kind of role conversion is bad
what are you talking about vampire best role pfff
Spoiler:
You’re going to be all right. You just stumbled over a stone in the road. It means nothing. Your goal lies far beyond this. Doesn’t it? I’m sure you’ll overcome this. You’ll walk again… soon.
it sounds ugly, Nightmarer and nightmares sound much better
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
You are a reformed thief working for the town, using your talents of housebreaking to discover clues, however, you've never been one to keep things ordered.
Each night you may choose to break into the houses of exactly 3 people, you will collect clues about their identities. You will know now many members of the Mafia are present in that group, however you will have mixed up the clues too much to know who the mafia are. Due to your lack of experience with them, Neutrals will appear as members of the town.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
ECO: Fooled by GF and all Mafia Deception
Spoiler:I'm probably just going to lurk forever, posting occasionally But if there ever comes a point where my account speaks its last Know that it was a pleasure to be here, especially in Forum Games During my teenage years, this place was my first real community Thank you all so much for playing silly games with me I'll never forget you
You are a reformed thief working for the town, using your talents of housebreaking to discover clues, however, you've never been one to keep things ordered.
Each night you may choose to break into the houses of exactly 3 people, you will collect clues about their identities. You will know now many members of the Mafia are present in that group, however you will have mixed up the clues too much to know who the mafia are. Due to your lack of experience with them, Neutrals will appear as members of the town.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Spoiler:I'm probably just going to lurk forever, posting occasionally But if there ever comes a point where my account speaks its last Know that it was a pleasure to be here, especially in Forum Games During my teenage years, this place was my first real community Thank you all so much for playing silly games with me I'll never forget you
I'm not making flavor for a role that will never be used again
Each night, you may spread the plague to a target. All players that visit you or your target will become infected. All players that visit an already infected target will become infected. All infected players that visit other players will infect the players they visit. Players will not be notified they were infected, but you will be told which players remain to be infected at the end of each night. You are immune to normal attacks. Once all players have been infected, your role will change to be Pestilence:
Pestilence
You are the Pestilence.
Your alignment is Neutral Chaos.
No flavor
Each night, you may rampage at a players house. Your target, every player that visits your target, and every player that visits you will all be killed. You are immune to all types of death except lynch. Upon entering the game, all players will be notified that you have arrived, and that you must be killed for any other player to win.
You are a reformed thief working for the town, using your talents of housebreaking to discover clues, however, you've never been one to keep things ordered.
Each night you may choose to break into the houses of exactly 3 people, you will collect clues about their identities. You will know now many members of the Mafia are present in that group, however you will have mixed up the clues too much to know who the mafia are. Due to your lack of experience with them, Neutrals will appear as members of the town.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
ECO: Fooled by GF and all Mafia Deception
Isnt this a bit too OP and too much RNG ?
Please never say the words "too much RNG" when referring to TI targets ever again.
You are a reformed thief working for the town, using your talents of housebreaking to discover clues, however, you've never been one to keep things ordered.
Each night you may choose to break into the houses of exactly 3 people, you will collect clues about their identities. You will know now many members of the Mafia are present in that group, however you will have mixed up the clues too much to know who the mafia are. Due to your lack of experience with them, Neutrals will appear as members of the town.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
ECO: Fooled by GF and all Mafia Deception
Isnt this a bit too OP and too much RNG ?
Please never say the words "too much RNG" when referring to TI targets ever again.
I mean you Can choose 3 Random targets and Find 3/3 mafia .
JammySplodge wrote:what would you suggest I change about it?
Make it 2 targets , and can't Detect the difference between 1 mafia and 2 mafia .